
Only three members of the dynasty can be under the player's direct control at any given time. This can lead to marriage, which will allow the married couple to produce children who will carry on the dynasty after the original character's death. The player begins with one dynasty member, and may court a member of the opposite sex. Cities grow from villages to "Imperial Capitals" as they gain more population. New positions in government are created in new cities as they grow. The offices include positions such as "bishop" and "executioner," as well as more powerful positions such as "Marshal," who may control the guards in a city, to "King," who will make whatever decisions they wish. PoliticsĪlong with their purchased titles, characters may also run for public office by visiting the town hall and choosing the office they wish to run for.
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A higher title also allows characters to improve and upgrade their homes. With the titles come privileges that may allow the character to perform political acts like applying for public office and owning more businesses.

The title progression is linear, beginning with "Commoner" and proceeding through "Citizen," "Patrician," and then to titles of nobility such as "Baron." The player's character(s) may go to the town hall of the town that they start in and purchase new titles, which confer different benefits. Rogues and their employees can also hold members of competing dynasties for ransom. The main form of income from these productions might be waylaying travelers or resource carts, pickpocketing, or viciously assaulting competitors' businesses. Instead, Rogues can build robber's nests, smuggling holes, and pirate havens. Rogue: The Rogue is the only class that does not produce anything by itself.Most of the goods that these buildings ultimately produce are items that can be used by a character or their henchmen to improve certain attributes that will make them temporarily more effective. A Scholar can build a church, a tinctury, and the pesthouse (which may be upgraded to an infirmary, then to a hospital). Scholar: The goods that Scholars produce are often very specialized.For example, the Mine produces iron, gold, silver, and/or precious gemstones which can be transported to the foundry where it can be turned into useful items such as tools, weapons, and jewelry. Craftsmen are largely self-sufficient in terms of their resource production and manufacturing for many of their businesses. They can construct buildings such as mines, woodcutter's huts, and various workshops such as foundries, carpenter's shops, and weaving mills. Craftsman: Craftsmen are considered to be one-half of the backbone of society.Patrons are largely self-sufficient in terms of their resource production and manufacturing, in that the wheat that is produced in a Patron's farm may be sent to the same Patron's bakery to be made into bread, thus leaving all profits in the hands of the character. They can construct buildings such as farms, public houses (which may be upgraded into taverns and inns), and bakeries and provide many raw materials that can be turned into foodstuffs and other basic necessities.


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The Guild 2 is a combination life simulator and economic strategy game that is set in Europe, beginning in the year 1400.
